Saturday, July 7, 2007

Blender Photos

I was talking to my friend Andrea the other day and we got on the subject of 3-D Animation. Then I remembered that I have some still pictures which I've created in Blender and thought I'd post them on here. I've done a few short videos as well... if we get a YouTube account I'll see about posting them on here.

God bless!

Geno

Here's one I did of my name, with Raytracing enabled to get the reflection. It produces a cool effect for photos but often isn't used in videos because it hogs up render time.













Here's a picture of our 'us4HIM' logo. We have a video animation of it, so this is just a still. BTW, although this picture doesn't show it, 'us4HIM Productions' is TradeMarked.













Here's a Meta Shape I created. I added a certain texture to give it this unique kind of look.












Okay, an explanation is in order for this next one. You see, I'm following an online tutorial and in the beginning sections on modeling, it said to use almost every shape. One of the pre-programmed shapes Blender includes (for whatever reason) is a Monkey Head, so in order to follow the tutorial, I had to use the monkey head. I think it would be much better to have a human head pre-programmed, as that would be much more useful, but they haven't done that yet. Although, I don't have the latest version, so who knows what's on there...

Anyway, this one has raytracing also, and I think on more than one object. See how it kind of makes the ground look like glass?













Here's the last one. It's just the picture of the monkey creature without anything special, except that I added a cube and made its texture the same exact picture, allowing me to include my scene within my scene. I'm guessing you can use that like if your characters are watching a TV by creating the video beforehand and then putting it in the TV object. Kind of cool.








No comments:

Post a Comment